* Keizo Kokubo developed event code system for Chrono Trigger, internally known as "Active Time Event Language" (ATEL) and later used for FF7.
* When the developers were planning the player characters' personalized dialogue in response to events, Masato Kato took over all of Magus's reactions while Takashi Tokita did Frog's. * Yoshitaka Hirota experimented with a vocoder to create Robo's voice. * Kenichi Nishi, field map designer for CT, spent a year at Square with nothing to work on until suddenly being thrust onto the Dream Team. * We know from other translated interviews that Secret of Mana had the "Chrono Trigger" codename first before it was transferred to the game we know and love, lending credence to an alternate working title. The game would have also required the party to defeat Lavos simultaneously in each era. * Per Shinichiro Okaniwa's tweet (he worked on field graphics), Chrono Trigger was to be called "Grand Dream", with the heroes all coming from other planets destroyed by Lavos, who in their last moments sent the heroes into the dimensional seas to find their way to the Chrono Trigger planet. Sakaguchi discarded it and had the team rebuild the Chrono Trigger concept from scratch. * Interestingly, Torishima (Toriyama's editor) states that at one point, Sakaguchi had a mostly finished ROM, which Torishima rejected. * Torishima (Toriyama's editor) notes that he was perceived as a shadowy figure who was feeding ideas to both Square and Enix, and disputes rumors in the Japanese press about him taking illicit royalties from the sales of their games. * Part of this arose from Sakaguchi's merger of the Chrono Trigger team with Final Fantasy 6's team (after FF6's release), which caused tension, as the FF6 team was exhausted and close to burnout after working on that game. * Hironobu Sakaguchi held daily morning huddles and strove to have the teams spend an hour lunch with each other outside the office each day he remarked that Chrono Trigger's development was very stressful. * Sakaguchi insisted that party members would remain "the same people" even if they were out of the party when you changed time, paving the way for "Time Traveler's Immunity" as a story concept! Sakaguchi remarked to him that he wanted the game to be a perfect fusion of Final Fantasy and Dragon Quest.
* Torishima takes credit for nudging the team with the original idea of time travel, which Yuji Horii eagerly pushed for. Toriyama's editor, Kazuhiko Torishima, joked that Hironobu Sakaguchi was originally upset with this approach, but realized it would work well. * Akira Toriyama drew the original key art, and then the look and feel of the game was fleshed out afterwards by Square. * Principal brainstorming by the Dream Team was held at a "Chrono Trigger Training Camp" at the ANA Hotel in Roppongi (now the ANA Intercontinental Hotel Tokyo), where they decided the final boss would be a parasite on the planet.